using System;
class A
{
public int x = 25;
}
class Program
{
static void Main(string[] args)
{
int x = 25;
f1(x);
Console.WriteLine(x);
int[] a = {25};
f2(a);
Console.WriteLine(a[0]);
A obj = new A();
f3(obj);
Console.WriteLine(obj.x);
}
static void f1(int x)
{
x = x + 5;
}
static void f2(int[] x)
{
x[0] = x[0] + 5;
}
static void f3(A obj)
{
obj.x = obj.x + 5;
}
}
Primitive types are passed by value and non-primitive types are passed by reference!